Category:Items

Items are contained within the ItemList struct array and possess all the properties of all item types.

Items are displayed through the Inventory system, and as actors in the world, as well as weapon actors displayed on the HUD layer.

Items contained in an inventory can also be given a Modifier, which prefixes their name and adjusts their properties via percentages.

Items are split into several classes:
 * Weapons
 * Equipment
 * Usables
 * Consumables
 * Ingredients
 * Keys